Gamers have been waiting years for 'Starfield', which boasts 1,000 planets to explore. AFP Photo
"Starfield", one of the most-anticipated video
games in years, launches worldwide on Wednesday with the hype – and production
standards – of a Hollywood blockbuster.
And Microsoft has billions riding on its success.
The ever-evolving game is the tech giant's bid to lock
players into its Xbox subscription service after some eye-poppingly enormous
investments in the gaming sector, which is worth $200 billion globally.
A universe-spanning role-playing sci-fi game,
"Starfield" is made by US studio Bethesda, which Microsoft bought as
part of a $7.5 billion deal in 2020 to boost Xbox's appeal over Sony's
PlayStation.
Microsoft is currently trying to get a $75-billion purchase
of another studio, Activision Blizzard – the makers of "Call of Duty"
– past regulators wary of rapid concentration in the sector.
The excitement for "Starfield" has been driven by
a high rating of 87 out of 100 on review-aggregator Metacritic, based on early
play-throughs by critics as well as strongly positive videos by gamers on
YouTube.
Scale of 'Star Wars'
Reviews praise its epic scale, multitude of interactive
stories, engrossing first-person combat and the way it conjured ersatz
interactive versions of movie franchises "Star Trek", "Star
Wars" and "Blade Runner".
Its appeal underscores growing fascination with games that
have become increasingly cinematic, complete with nuanced acting, storytelling
involving moral dilemmas and big-budget, multi-year evolving storylines.
Those qualities mean they are essentially "interactive
movies", said Simon Little, head of Video Games Europe, an umbrella
organisation representing European games developers.
Other titles this year boasting those same Hollywood-esque
qualities include "Hogwarts Legacy", made by Avalanche Studios owned
by Warner Bros. and tapping into the Harry Potter universe.
Another is "Baldur's Gate 3", a role-playing game
made by Belgium-based Larian Studios that ranks a near-perfect 96 on Metacritic
after coming out last month for PCs. Its PlayStation version goes on sale on
Wednesday, the same day "Starfield" is released for the Xbox.
While "Hogwarts Legacy" surpassed one billion
dollars in sales within a couple of months of release, Microsoft is primarily
using "Starfield" to lock players into its Xbox console.
The game will be available under the Xbox games library
subscription service Game Pass, which costs $11 a month – substantially less
than the $70 price to buy the base version outright.
The strategy is to keep players paying monthly for massive
online games such as "Starfield", which can be constantly added to,
with new storylines injected into them for years or decades to come.
Decades of gameplay
"Unlike a book or a film, where it's written, it's
finished and that's it, a big online game from a development point of view is
never really finished," said Little, of Video Games Europe.
"It's always being enhanced, it's being tweaked, it's
being extended, just to keep players engaged and interested, and playing and
enjoying the game."
Bethesda, for instance, made the still hugely popular
sword-and-sorcery adventure game "Skyrim", part of the "Elder
Scrolls" franchise, 12 years ago. That game is in many ways a template and
point of comparison for "Starfield".
"If you go and look at our player numbers on 'Skyrim'
and how many millions of people played 'Skyrim' like last month, you realise
that this is not a game that gets measured in hours," Bethesda vice
president Peter Hines said last month at Gamescom, a German video games trade
fair.
The studio said it expects "Starfield", which
boasts 1,000 planets to explore, will be played for decades to come as new
narratives are bolted on to it, expanding the current story that already takes
more than 100 hours to complete.
Video game observers say the prospect of such generational
games is all the more likely given advances in artificial intelligence which
can make in-game characters respond in life-like fashion to players' actions
and dialogue.
/KN/
Editor : Shahed Mohammad Ali
Publisher : Abul Kalam Azad
Address: Times Media Bhabon (4th Floor) 387 Tejgaon Industrial Area, Dhaka-1208 l Phone : 55029832-38 l Advertisement : +8801714080378
© 2026 Samakal All Rights Reserved. Developed By Samakal Team.